First
The cure believes 1/1: Makes your treatment magic arts reply life value to raise 75 points, the cooling time reduces for 10 seconds.
The magic arts resist 3/3: Makes you hero's black magic resistance to raise 2/4/6 points.
Restores 1/1: Causes you after the use reactivating magic arts the life value raises 400 points, continues for 90 seconds,baby socks, the reactivating magic arts cooling time reduces for 20 seconds.
Protects the armor tenaciously 3/3: Causes you the hero to protect the armor value to raise 2/4/6 points.
Second
Needs 4 point defense talent
Needs 3 magic arts resistances
Spiritual strength 3/3: Makes you hero's life value reply speed to enhance, the value is equal to yours most ** strength value 0.1/0.2/0.3%.
Needs 4 point defense talent
Fends 4/4: Dodges the probability to enhance 0.4/0.8/1.2/1.6/2.0%.
Third
Needs 8 point defense talent
The defense grasps 2/2: Receives the dogface and the wild strange injury reduce 1/2 points.
Needs 8 point defense talent
Keen 1/1: After dodging an attack,cool kids clothes, the traveling speed enhances 10%, continues for 5 seconds.
Needs 8 point defense talent
Needs 3 spots to protect the armor tenaciously
Hard skin 3/3: The standard keeps off 1/2/3 physical injury
Fourth
Needs 12 point defense talent
Scar repeatedly 4/4: The heroic life value raises 15/30/45/60 points.
Needs 12 point defense talent
Stubborn will 1/1: Causes your purification magic arts cooling time to reduce for 30 seconds.
Fifth
Needs 16 point defense talent
Frantic 3/3: Causes you hero's skill intensity and the attack speed enhances 0.66/1.33/2%,(Related Articlesdesigner baby bibs Let a region activity richer attraction), again along with rank extra enhancement,kids clothing, when 18 levels is 0.66/1.33/2%.
Needs 16 point defense talent
Supports 1/1: When the defense strengthens cools completely, enhances the hero to ordinary unit's injury 9 o'clock.
Sixth
Needs 20 point defense talent
Tenacious unyielding 1/1: The hero receives all injuries reduce 4%.
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